

I found the already patched game in my misc folder and generated a patch from that. You can use a savestate after you set up all tracks, but its not the ideal solution. Mine works OK, except that, sometimes when the invincibility tracks starts, at the end, will break the music and not load the track of the stage, happens (in ten tries) 2 of 10 times, but im trying to find the problem (im sure that its the looped tracks, but i want at least 5 minute tracks per stage)Įdit: I find it, but yeah, having to set up all tracks everytime you start the game is a setback. No it is not, my hack seems to be another because that menu never appeared in mine. I'm by far a Sonic fan or expert so I might have used a couple of wrong tracks used for the levels. It doesn't detect the 14 tracks and always default to Track 01 for each track.Īnyway, I whipped some tracks together from official US CD version.

If so, I'm mildly annoyed I have to setup music every time I load the game. Im finishing a music pack for Sonic 1 (i found a patch to add custom music to that game).Is it this hack by Novedicus & Bin Bowie (I modified the header for SEGA MEGASD compatibility) ?Īpply to a clean rom with these checksums:Ĭode: Name: Sonic The Hedgehog (USA, Europe).md In the future when we will have a lot of Mode 1 hacks, size will matter. Its more handy to have the files this way, because if you want to create your own soundtrack you can put new tracks and check it on the fly, instead of having to transform the WAVs to ISO everytime.Īnd the game+ogg tracks are lighter in size compared to game+iso (wav) : Only need to transform the music of the hack to OGG format. In the "genesis plus GX" core of Retroarch, i tried all the sega genesis mode 1 hacks (krizz patched ones and the old mode 1 hacks) with OGG tracks instead of WAV.Īnd all works OK (even rock & roll racing or outrun), without having to transform the WAV tracks to ISO. Track 3 would play nothing but static scratchy noise, converting to cue/iso fixed it. I recall having issues with the Rock 'n Roll Racing hack (not MSU-MD) if I just used cue/wav. However, I did use Isobuster to convert all the wavs to a single cue/iso. There's only four wavs in the packs and I assume the patch only works with four.īefore converting Game Sacks Golden Axe Symphony to cue/iso, you'll have to edit the cue and add track 10 before you convert it.
